人工智能防空地图(人工智能防空地图下载)

星星 0 2023-08-14

这篇文章给大家聊聊关于人工智能防空地图,以及人工智能防空地图下载对应的知识点,希望对各位有所帮助,不要忘了收藏本站哦。

本文目录

  1. 修改红警==代码中英对照***RULES(MD)里的AI调整
  2. 地图导航属不属于人工智能
  3. 魔兽争霸带AI(人工智能)的地图在哪下载
  4. DotA的人工智能的地图

修改红警==代码中英对照***RULES(MD)里的AI调整

AI鐨勮皟鏁达紝涓嶆鏄湪AI(md).ini鐨勯」閲岃皟鏁达紝杩樻湁rules(md).ini閲岀殑锛屼笅闈㈢湅涓€浜涚畝鍗曠殑锛?br>[AI]

BuildConst=GACNST,NACNST,YACNST

BuildPower=NAPOWR,GAPOWR,YAPOWR;DBNANRCT;gsNAAPWR

BuildRefinery=NAREFN,GAREFN,YAREFN

BuildBarracks=NAHAND,GAPILE,YABRCK

BuildTech=NATECH,GATECH,YATECH

BuildWeapons=GAWEAP,NAWEAP,YAWEAP

BuildDefense=TESLA,ATESLA,YAGGUN;浠ヤ笅鍥涗釜琚敞閲婃帀浜嗭紝鍙互閲嶆柊鍚敤锛屾湁鏁?br>BuildPDefense=TESLA,ATESLA,YAGGUN

BuildAA=NASAM,NAFLAK,YAGGUN

BuildHelipad=GAAIRC,AMRADR

BuildAirstrip=NAPAD;杩欎釜鏄垜鐨凪OD閲岃嫃鍐涚殑鏈哄満锛屾鍙傛暟浼间箮鏄疪A1鐣欎笅鏉ョ殑锛屼笉杩囦粠瀹炶返鐪嬫潵锛屽ソ鍍忚繕鏄湁鏁堢殑

BuildRadar=GARADR,NARADR,NAPSIS

ConcreteWalls=GAWALL,NAWALL,GAFWLL

NSGates=GADUMY;NAGATE_B,GAGATE_B鈥斺€旇繖閲屼袱涓ソ鍍忔病澶氬ぇ鐢ㄩ€旓紝姣曠珶寰堝MOD鍒朵綔鑰呬笉浼氬姞鍏ラ棬

EWGates=GADUMY;GNAGATE_A,GAGATE_A

BuildNavalYard=NAYARD,GAYARD,YAYARD

BuildDummy=GAPILL,NALASR,YAGGUN

NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR,CASLAB;鎶婄瀵嗗疄楠屽鍔犺繘鏉ワ紝鍙互鏀瑰杽娓告垙鐨勯殢鏈哄湴鍥捐缃€斺€旈殢鏈虹敓鎴愪竴浜涚瀵嗗疄楠屽

AlliedBaseDefenses=GAPILL,GAGUNT,ATESLA,NASAM

SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK

ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK

AIForcePredictionFudge=5,25,80

NodBaseDefenseCoefficient=1.2

GDIBaseDefenseCoefficient=1.5;(鏃犳晥锛屼絾鏄Щ鍔ㄥ埌[General]鐨凙lliedBaseDefenseCounts=25,20,6

SovietBaseDefenseCounts=25,22,6

ThirdBaseDefenseCounts=25,22,6

涓夐」涓皟鏁?

MaximumBaseDefensevalue=60;鏃犳晥锛岀Щ鍔ㄥ埌鈥淎IForcePredictionFudge鈥濋噷

ComputerBaseDefenseResponse=3

AttackInterval=0.1;杩涙敾闂撮殧;

AttackDelay=0.1;

PatrolScan==.010銆€;

CreditReserve=100

PathDelay=.01

BlockagePathDelay=30;灏侀攣璺緞寤惰繜锛岃櫧鐒朵笉澶竻妤氬叾鐢ㄩ€旓紝浣嗘槸璋冧綆搴旇鑳借捣鍒颁竴瀹氫綔鐢?br>TiberiumNearScan=6;鏂板鐨勶紝鏈夋晥鐨勶紝鍏充簬鐭胯溅鎵剧熆鐨勮瀹氾紝鎶奆ar椤硅皟楂樺惂锝?br>TiberiumFarScan=50

AutocreateTime=2;鑷姩鍒涢€犲崟浣嶆鏁?搴旇鏄繖涓柟闈㈢殑璁剧疆)锛屽澶э綖

InfantryReserve=50000;澹叺鍓╀綑閲?br>InfantryBaseMult=1;鍩哄湴寤虹瓚鐨勬暟閲忎笌姝ゅ€肩浉涔橈紝濡傛灉AI鎵€鎷ユ湁鐨勫+鍏垫暟灏忎簬鏂板€硷紝鍒欏彧閫燵InfantryType]閲岀殑澹叺锛屽缓璁噺灏?澹叺闃插畧娌℃湁澶氬ぇ鐢ㄥ)

PowerSurplus=20;AI浼氫笉鏂殑寤洪€燘uildPower=閲岀殑寤虹瓚锛岀洿鍒版嫢鏈夌殑鐢甸噺鏈夌浉绛変簬姝ゅ€肩殑鍓╀綑;

BaseSizeAdd=0;鎺у埗AI鐨勫熀鍦板ぇ灏忥紝鍩轰簬鏈€澶х殑浜虹被鐜╁鐨勫熀鍦板ぇ灏忎笌姝ゅ€肩殑鍜?

1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}

2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}

3={C6004D80-87D1-11d1-B707-00A024DDAFD1}

4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}

5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}

娉ㄦ剰锛氬鏋滃皢瀹冧滑鎭㈠锛屼綘蹇呴』灏員S鏂囦欢澶逛笅鐨凙I.tlb鏂囦欢澶嶅埗鍒癛A2鐩綍涓嬶紝鍥犱负RA2鐨勭▼搴忔牴鏈病鏈夐泦鎴愬畠浠紝浣嗘槸杩欎簺椤瑰湪YR涓浣跨敤灏ら噷鍐涚殑AI鏃犵敤锛屽洜涓鸿繖浜涗笢瑗挎湰韬槸涓篢S閲岀殑GDI/NOD鍑嗗鐨?鍦≧A2锛孻R涓鐩熷啗鍜岃嫃鍐涗粛鐒舵湁鏁堬紝鍥犱负瀹冧滑鏈韩灏辫瀹氫箟涓篏DI/NOD)

[General]

;-RTO

TeamDelays=200,250,350;灏介噺鍑忓皬鍚у弽姝f垜鐢ㄨ繖涓€艰繕娌℃湁鍑鸿繃浠€涔堝ぇ浜?br>;TeamDelays=950,1450,2450

AIHateDelays=15,30,45;鍑忓皬寤惰繜锛孉I浼氭洿蹇殑瀵绘壘瀵规墜

AIHateDelays=80,40,20

AIAlternateProductionCreditCutoff=1000

;Bret''shacksection

;鎵惧埌

WallBuildSpeedCoefficient=3.0

WorstLowPowerBuildRateCoefficient=.1;閫犲彂鐢电珯鐨勪袱涓瘮鐜囷紝鍏蜂綋浣滅敤涓嶆槑锛屼絾鍦―eeZire8閲屽彲浠ョ湅鍒拌釜褰憋紝搴旇鏈変簺鐗规畩鏁堟灉

BestLowPowerBuildRateCoefficient=.2

AlliedBaseDefenseCounts=

杩欐槸浜哄伐鏅鸿兘浼氳繛缁慨鐨勭洘鍐涚殑闃插尽寤虹瓚鐨勬€绘暟鐩紝鐢ㄤ簬鐩熷啗鎵€鏈夋湁銆€IsBaseDefense=yes銆€杩欎竴椤圭殑寤虹瓚锛屾渶濂戒笉瑕佺敤鍦ㄩ潪闃插尽寤虹瓚涓婂洜涓轰汉宸ユ櫤鑳芥湁鏃朵細鐢ㄥ畠鏉ョ瀯鍑嗘晫浜哄苟浜х敓璀︽姤銆傘€€瑕佹敼鐨勮瘽鐢ㄨ繖涓叕寮?br>((鏁翠釜鍩哄湴鐨勪环鍊?-2000)/1500xGDI鍩哄湴闃插尽绯绘暟)+3x(鍥伴毦搴?-1)

SovietBaseDefenseCounts=

杩欐槸浜哄伐鏅鸿兘浼氳繛缁慨鐨勮嫃鍐涚殑闃插尽寤虹瓚鐨勬€绘暟鐩紝鐢ㄤ簬鐩熷啗鎵€鏈夋湁銆€IsBaseDefense=yes銆€杩欎竴椤圭殑寤虹瓚锛屾渶濂戒笉瑕佺敤鍦ㄩ潪闃插尽寤虹瓚涓婂洜涓轰汉宸ユ櫤鑳芥湁鏃朵細鐢ㄥ畠鏉ョ瀯鍑嗘晫浜哄苟浜х敓璀︽姤銆傘€€瑕佹敼鐨勮瘽鐢ㄨ繖涓叕寮?br>((鏁翠釜鍩哄湴鐨勪环鍊?-2000)/1500xNOD鍩哄湴闃插尽绯绘暟)+3x(鍥伴毦搴?-1)

AIPickWallDefensePercent=

褰撲汉宸ユ櫤鑳戒慨闃插尽鐨勬椂鍊欙紝閫夋嫨淇鑰屼笉淇鍣ㄧ被闃插尽寤虹瓚鐨勭櫨鍒嗙巼

(濡傛灉鎵€鏈夌殑甯︽湁銆€ProtectWithWall=yes銆€閫夐」鐨勫缓绛戣繕娌¤澧欏洿浣忕殑璇?(鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

AIRestrictReplaceTime=

浜哄伐鏅鸿兘淇鎹熶激鐨勫缓绛戝悗锛岄噸寤鸿鎶ラ攢鐨勫缓绛戝墠绛夊緟鐨勬椂闂?鎸夊箙鏁拌绠楋紝鍙敤鍦ㄥ锛岀數鍘傛垨闃插尽涓?

ThreatPerOccupant=

姣忓綋浜哄伐鏅鸿兘澶氭淳涓€涓汉杩涘叆琚畠浠崰棰嗙殑寤虹瓚鍚庤繖涓缓绛戙€€ThreatPosed=鐨勫鍔犻噺

ApproachTargetResetMultiplier=

杩涘叆涓€涓洰鏍囨椂鐨勬柟鍚戝皢閲嶆柊璁$畻濡傛灉鐩爣杩滀簬灏勭▼锛岃繖鏄?AI鑴氭湰鐨勫姩浣滐紝褰撲竴涓洰鏍囪繘鍏?Range=灏勭▼鍚庡鏋滅洰鏍囧張娓愭笎杩滅锛屼汉宸ユ櫤鑳藉氨浼氶噸鏂拌绠楃洰鏍囩殑鏂逛綅銆傘€€杩欎釜鍙互琚崟浣嶇粺璁″鐨勩€€CanApproachTarget=銆€瑕嗙洊銆?br>CampaignMoneyDeltaEasy=

閫夐珮绾ч毦搴﹀嚭鏉ユ椂甯︾殑閽憋紝鐢ㄤ簬鍖呮嫭浜虹被鐜╁鐨勬墍鏈夌殑甯︽湁PlayerControl=yes銆€杩欎竴椤圭殑浜哄伐鏅鸿兘銆?br>CampaignMoneyDeltaHard=

閫夐珮绾ч毦搴﹀嚭鏉ユ椂甯︾殑閽憋紝鐢ㄤ簬鍖呮嫭浜虹被鐜╁鐨勬墍鏈夌殑甯︽湁PlayerControl=yes銆€杩欎竴椤圭殑浜哄伐鏅鸿兘銆?br>GuardAreaTargetingDelay=

鐢ㄦ潵鎻愪緵杩炵画鐨勶紝褰撴煇涓崟浣嶈鏀惧湪璀︽垝鐘舵€佹椂锛屽鏁屼汉鐩爣閿佸畾鐨勯€熷緥鐨勬帶鍒讹紝鐢ㄥ箙璁$畻銆?br>NormalTargetingDelay=

鐢ㄦ潵鎻愪緵杩炵画鐨勶紝褰撴煇涓崟浣嶄笉鍦ㄨ鎴掔姸鎬佹垨浜哄伐鏅鸿兘鑴氭湰鏃讹紝鏁屼汉瀵圭洰鏍囬攣瀹氱殑閫熷緥鐨勬帶鍒讹紝鐢ㄥ箙璁$畻銆?br>AINavalYardAdjacency=

浜哄伐鏅鸿兘鐨勮埞鍘傚彲浠ユ斁鍦ㄧ璺濈涓诲熀鍦板杩滅殑璺濈涓婏紝鐢ㄦ牸璁$畻

DisabledDisguiseDetectionPercent=

涓€涓崟浣嶄睛娴嬪彟涓€涓吉瑁呬簡鐨勫崟浣嶇殑鐧惧垎鐜?褰撲吉瑁呯殑鍗曚綅寮€鐏悗)濡傛灉鏈夊緢澶氬崟浣嶏紝杩欎釜鍊间細鑷姩鍗囬珮銆?鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

AIAutoDeployFrameDelay=

浜哄伐鏅鸿兘灞曞紑姝e湪鍦ㄨ鎴掔姸鎬佷腑鐨勶紝鍙灞曞紑鐨勫崟浣嶅墠鎵€绛夊緟鐨勬椂闂?鎸夊箙鏁拌绠楋紝濡?GI锛屽厤鐨?GI鍒板涔辩獪銆?

MaximumBuildingPlacementFailures=

鏈夋椂鍊欎汉宸ユ櫤鑳界殑鍩哄湴娌℃湁澶氫綑鐨勭┖闂存潵鏀句笅鏇村鐨勫缓绛戯紝杩欎釜灏辨槸鎺у埗浜哄伐鏅鸿兘鍦ㄦ斁寮冧竴涓斁涓嶄笅鐨勫缓绛戝墠灏濊瘯鐨勬鏁般€傛瘡娆″皾璇曠殑鏃堕棿涓哄缓绛戠殑PlacementDelay=椤规潵瀹氱殑

PurifierBonus=

琚熆鐭崇簿缁冨櫒鎻愭垚鐨勬瘡杞︾殑浠峰€肩殑鐧惧垎鐜囷紝鎵€鏈夌殑甯︽湁銆€OrePurifier=yes銆€椤圭殑寤虹瓚鍧囦細鍔犲叆杩欎釜鍊?br>=========

RefineryRatio=.08;寤洪€犵熆鍘傜殑鍑犵巼
RefineryLimit=2;鏈€澶氬缓閫犲灏戜釜鐭垮巶
BarracksRatio=.16;寤洪€犲叺钀ョ殑鍑犵巼
BarracksLimit=3;鏈€澶氬缓閫犲灏戜釜鍏佃惀
WarRatio=.24;寤洪€犲伐鍘傜殑鍑犵巼
WarLimit=3;鏈€澶氬缓閫犲灏戜釜宸ュ巶
DefenseRatio=.04;寤洪€犻槻寰″缓绛戠殑鍑犵巼
DefenseLimit=20;鏈€澶氬缓閫犲灏戜釜闃插尽寤虹瓚
AARatio=.04;寤洪€犻槻绌哄缓绛戠殑鍑犵巼锛屽鐖卞浗鑰呫€侀槻绌虹偖鍜岀洊鐗规満鐐?br>AALimit=15;鏈€澶氬缓閫犲灏戜釜闃茬┖寤虹瓚
TeslaRatio=.06;寤洪€犲鍦伴槻寰″缓绛戠殑鍑犵巼锛屽纾佹毚绾垮湀銆佸厜妫卞鍜屽績鐏靛
TeslaLimit=15;鏈€澶氬缓閫犲灏戜釜瀵瑰湴闃插尽寤虹瓚
HelipadRatio=.1;寤洪€犳満鍦虹殑鍑犵巼
HelipadLimit=2;鏈€澶氬缓閫犲灏戜釜鏈哄満
========

AIHateDelays=

璁$畻鏈洪€夋嫨涓€涓晫浜哄欢杩熺殑鏃堕棿浠ュ箙鏁拌绠楋紝璁$畻鏈哄湪闃插畧鏃舵渶灏戜骇鐢熷嚑缁勯儴闃?鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

AIAlternateProductionCreditCutoff=

褰撹绠楁満閽变笉澶熺殑鏃跺€欏紑濮嬪皬蹇冪殑鍒嗛厤閽辩殑浣跨敤
AIUseTurbineUpgradeProbability=

璁$畻鏈哄崌绾х數鍘傝€屼笉鏂板缓鐢靛巶鐨勬鐜?浠ョ櫨鍒嗙巼绠椼€傜孩璀︿簩铏界劧鏈夎繖涓嵈娌$敤锛屽簲璇ヤ繚鎸?0.00杩欐槸鍥犱负绾㈣浜屾病鏈夊儚娉颁集鍒╀簹涔嬫棩鐨勯偅绫荤數鍘傘€備絾浣犺繕鏄彲浠ユ妸瀹冩墦寮€銆?br>NodAIBuildsWalls=

褰撹绠楁満鏄嫃鍐涚殑鏃跺€欐槸鍚︿慨澧欙紝銆€宸茶鏇存湁鏁堢殑銆€ProtectWithWall=銆€浠f浛锛屼絾鏄綘杩樻槸鍙互浣跨敤
娉細銆€杩欐槸绾㈣涓€鐨勯€昏緫锛屾棦涓€娆′慨涓€鍧楀锛屼笉鑳借繛澧欙紝濡傛灉浣犵敤杩欎釜璇濇父鎴忛€熷害浼氳竟鐨勫緢鎱紝鎵€浠ョ敤銆€ProtectWithWall=銆€鍚?br>AIBuildsWalls=

褰撹绠楁満鏄洘鍐涚殑鏃跺€欐槸鍚︿慨澧欙紝銆€宸茶鏇存湁鏁堢殑銆€ProtectWithWall=銆€浠f浛锛屼絾鏄綘杩樻槸鍙互浣跨敤
娉細銆€杩欐槸绾㈣涓€鐨勯€昏緫锛屾棦涓€娆′慨涓€鍧楀锛屼笉鑳借繛澧欙紝濡傛灉浣犵敤杩欎釜璇濇父鎴忛€熷害浼氳竟鐨勫緢鎱紝鎵€浠ョ敤銆€ProtectWithWall=銆€鍚?br>MultiplayerAICM=

璁$畻鏈哄湪銆€multiplayer銆€鐨勬椂鍊欓€犻挶鐨勭郴鏁?鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

AIVirtualPurifiers=

璁$畻鏈哄湪銆€multiplayer銆€鏃堕噰鐭挎槸鍚﹀甫鏈夌簿鐐兼晥鏋?灏卞儚鐭跨煶绮剧偧鍣ㄤ竴鏍?(鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

MinimumAIDefensiveTeams=

璁$畻鏈哄湪闃插畧鏃舵渶灏戜骇鐢熷嚑缁勯儴闃熴€€(鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

MaximumAIDefensiveTeams=

璁$畻鏈哄湪闃插畧鏃舵渶澶氫骇鐢熷嚑缁勯儴闃熴€€(鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

TotalAITeamCap=

璁$畻鏈哄湪浠讳綍鏃跺€欓兘淇濇寔鐨勶紝涓嶅悓绉嶇被閮ㄩ槦鐨勬€绘暟(鏈変笁绉嶄笉鍚岄毦搴︾殑鍊煎~锛岀畝鍗曪紝涓瓑锛屽嚩娈?

杩欎釜鏄姞鍦ㄦ櫘閫氬崟浣嶆暟鐩互涓婄殑銆€[榛樿鍑洪儴闃熸壒鏁癩

绾簩鐨勬柊浜哄伐鏅鸿兘

AISafeDistance=

浜哄伐鏅鸿兘閮ㄩ槦鑱氶泦鏃剁鏁屾柟鍩哄湴涓績鐨勮窛绂伙紝浠ユ牸绠椼€?br>AIMinorSuperReadyPercent=

褰撻搧骞曟垨瓒呮椂绌哄厖濂芥椂璁$畻鏈哄皢浼氭妸瀹冧滑鍔犲湪浜哄伐鏅鸿兘鎾為拡涓娿€傘€€杩欎釜灏辨槸璁╄绠楁満杩涙敾鏃剁粰瀹冩煇浜涙寚瀹氱殑閮ㄩ槦缃╀笂閾佸箷鎴栦娇鐢ㄨ秴鏃剁┖銆?br>HarvesterTooFarDistance=

褰撴瑁呯熆杞﹁秴杩囪繖涓窛绂诲悗(浠ュ畠鍊掔熆鐨勭熆鍘備负涓績鐨勫崐寰勶紝涓嶄互鏍肩畻)鏄惁杩涘叆鏈€杩涚殑鐭垮巶鎴栬瀹冭嚜鍔ㄧЩ鍥炶繖涓窛绂诲唴锛屽皬蹇冩敼杩欎釜鍊硷紝鏁板€兼槸涓€涓緢灏忕殑鏁板€硷紝鍏紡涓?绛夊緟鏃堕棿/寮€鍥炵熆鍘傜殑鏃堕棿銆傚ぇ瀹舵渶濂戒笉瑕佹敼銆?br>ChronoHarvTooFarDistance=

褰撹秴鏃剁┖鐭胯溅瓒呰繃杩欎釜璺濈鍚?浠ュ畠鍊掔熆鐨勭熆鍘備负涓績鐨勫崐寰勶紝涓嶄互鏍肩畻)鏄惁杩涘叆鏈€杩涚殑鐭垮巶鎴栬瀹冭嚜鍔ㄧЩ鍥炶繖涓窛绂诲唴锛屽皬蹇冩敼杩欎釜鍊硷紝鏁板€兼槸涓€涓緢灏忕殑鏁板€硷紝鍏紡涓?绛夊緟鏃堕棿/寮€鍥炵熆鍘傜殑鏃堕棿銆傚ぇ瀹舵渶濂戒笉瑕佹敼銆?br>RefineryRatio=.08;寤洪€犵熆鍘傜殑鍑犵巼
RefineryLimit=2;鏈€澶氬缓閫犲灏戜釜鐭垮巶
BarracksRatio=.16;寤洪€犲叺钀ョ殑鍑犵巼
BarracksLimit=3;鏈€澶氬缓閫犲灏戜釜鍏佃惀
WarRatio=.24;寤洪€犲伐鍘傜殑鍑犵巼
WarLimit=3;鏈€澶氬缓閫犲灏戜釜宸ュ巶
DefenseRatio=.04;寤洪€犻槻寰″缓绛戠殑鍑犵巼
DefenseLimit=20;鏈€澶氬缓閫犲灏戜釜闃插尽寤虹瓚
AARatio=.04;寤洪€犻槻绌哄缓绛戠殑鍑犵巼锛屽鐖卞浗鑰呫€侀槻绌虹偖鍜岀洊鐗规満鐐?br>AALimit=15;鏈€澶氬缓閫犲灏戜釜闃茬┖寤虹瓚
TeslaRatio=.06;寤洪€犲鍦伴槻寰″缓绛戠殑鍑犵巼锛屽纾佹毚绾垮湀銆佸厜妫卞鍜屽績鐏靛
TeslaLimit=15;鏈€澶氬缓閫犲灏戜釜瀵瑰湴闃插尽寤虹瓚
HelipadRatio=.1;寤洪€犳満鍦虹殑鍑犵巼
HelipadLimit=2;鏈€澶氬缓閫犲灏戜釜鏈哄満
AirstripRatio=.12

AirstripLimit=0

CompEasyBonus=no

Paranoid=yes;璁剧疆AI鏄惁浼氬湪鎯呭喌涓嶅埄浜庤嚜宸辩殑鏃跺€欎簰鐩哥粨鐩燂紝鏈夋晥浣嗘槸浣滅敤涓嶅ぇ锛屾渶濂藉湪RA2鐨剉1.004浠ヤ笂鐗堟湰閲屼娇鐢?br>PowerEmergency=90%;褰揂I鐢靛姏涓嶈冻鏃讹紝AI鍗栨帀寤虹瓚鏉ヤ繚璇佺數鍔涗緵搴旂殑鐧惧垎姣?br>AIBaseSpacing=1;AI鍩哄湴涓缓绛戠殑闂撮殧

[AIGenerals];鍦ㄨ繖涓」閲岋紝浣犲彲浠ョ湅鍒版墍鏈夌殑鍊奸兘宸茶娉ㄩ噴鎺変簡锛屼絾鏄紝濡傛灉浣犲皢瀹冧滑鎭㈠锛孉I鐨勮鍔ㄤ細鍙樺緱鏇村姞澶氬彉

地图导航属不属于人工智能

涓嶅睘浜庯紝

鍦板浘瀵艰埅灞炰簬绠€鍗曠殑鏈€浼樺寲闂

灏辨槸鐩爣鍙湁涓€涓奖鍝嶅洜绱狅紝 灏辨槸姣忔璺殑鎷ユ尋绋嬪害锛?br/>铏界劧璺嚎寰堝锛屼絾鏄畝鍗曠殑鏈€浼樺寲姹傝В绠楁硶灏辫兘缁欏嚭鏈€浼樿В锛?br/>鑰屽ぇ閮ㄥ垎浜哄伐鏅鸿兘闂閮藉緢闅炬眰鏈€浼樿В锛岄€氬父鏄负浜嗘晥鐜囨壘娆′紭瑙?

魔兽争霸带AI(人工智能)的地图在哪下载

鍚勭鐗堟湰AI鐮磋В鐗堝畨瑁呭寘锛岄摼鎺ユ案涓嶈繃鏈熴€?br/>涓嬭浇鍚庡彲浠ョ洿鎺ヤ竴閿畨瑁咃紝闄勫甫鏈夊畨瑁呮暀绋嬨€?br/>https://pan.baidu.com/s/1IUKDXCuBOhTJRTtLI1zs2Q

鎻愬彇鐮侊細6e78

DotA的人工智能的地图

DotAAllstarsv6.43bAI涓枃鐗?RGBv1.4)鍦板浘涓嬭浇锛?br/>

http://www.mokui.com/down/2007/0622/soft_374.html

DOTA6.43AI鑻辨枃鐗堝湴鍥句笅杞斤細http://www.mokui.com/down/2007/0506/soft_163.html

DOTA6.43B涓枃鐗堝湴鍥句笅杞斤細http://www.mokui.com/down/2007/0428/soft_78.html

AI鍛戒护锛?br/>鍦ㄤ笅鍒楀懡浠ゅ墠閿叆"-o","-c"鎴?"c"浣滀负鍓嶇紑:(渚?"-oa","-ca","ca"閮芥槸鍚堟硶鍛戒护)

鎻愮ず:XX浠h〃鐜╁浠e彿(1,2,..,10),浣犲彲浠ョ敤","闅斿紑杈撳叆澶氫釜浠e彿(渚?"-oa2,4,5")

a鎴?aXX:AI鏀诲嚮鏁屾柟鍩哄湴銆?br/>d鎴?dXX:AI闃插尽鎴戞柟鍩哄湴銆?br/>sdXX:AI鐣欏畧鎴戞柟鍩哄湴銆?br/>bXX:AI鎴樼嚎绋嶅井閫€鍚庛€?br/>fXX:AI鍚戝柗娉夋挙閫€銆?br/>p:鎵€鏈堿I鍚戜竴璺帹杩涳紙闈炲嵆鏃讹級銆?br/>g:鎵€鏈堿I绔嬪埢鍚戜竴璺帹杩涳紙鍗虫椂锛夈€?br/>neut:鎵撳紑/鍏抽棴AI鎵撻噹鎬紑鍏炽€?br/>auto:鎵撳紑/鍏抽棴AI鑷姩鎹㈣矾寮€鍏炽€?br/>roshan,roshanXX:AI鏀诲嚮Roshan銆?br/>ui:鏄剧ず鍛戒护鍒楄〃銆?br/>

鏂板鍛戒护锛?br/>-pa:鎵嬮€夊弸鏂笰I

-pe:鎵嬮€夋晫鏂笰I

-px:鍙栨秷鎵嬮€堿I

-csXX:瀵熺湅鍏朵粬鐜╁鏉€鍏垫暟
-aid:瀵绘眰闄勮繎AI鐨勬不鐤?br/>

鏂板娓告垙妯″紡锛?br/>-supertower(-st)锛氳秴绾у妯″紡锛岄槻寰″浼氬洖澶嶇敓鍛藉€笺€?br/>-highexp(-he)锛氶珮缁忛獙AI锛孉I灏嗚幏寰楁洿澶氱殑缁忛獙鍊笺€?br/>-highgold(-hg)锛氶珮寰楅噾AI锛?AI鑾峰緱鏇村鐨勯噾甯併€?br/>-normexp(-ne)锛氭櫘閫氱粡楠孉I锛孉I灏嗚幏寰楀拰浣犱竴鏍风殑缁忛獙鍊笺€?br/>-msupercreeps(-mc)锛氬彉绉嶈秴绾у叺锛屼竴涓敼杩涚殑瓒呯骇鍏垫ā寮忋€?br/>-testmode(-tm)锛氭祴璇曟ā寮忥紝鍔犲叆浜嗚澶氱壒鍒殑鍛戒护銆?br/>

璇存槑锛氭柊澧炵殑娓告垙妯″紡鍜屽師鏈夋父鎴忔ā寮忓彲鍙犲姞锛屽-apstnemc杩欑鍐欐硶鏄悎娉曠殑鍛戒护銆?br/>

娴嬭瘯妯″紡涓嬬殑鍛戒护璇﹁В锛?br/>

鍛戒护(XX=鐜╁缂栧彿(01-钃濊壊鐜╁,06-绮夎壊鐜╁),#####-鏁伴噺):

-gold#####鑾峰緱#####鏁伴噺鐨勯粍閲?br/>-goldall#####鍏ㄤ綋鑾峰緱#####鏁伴噺榛勯噾

-goldforXX#####缁欑紪鍙稾X鐨勬父鎴忚€?####鏁伴噺鐨勯粍閲?br/>-lvlup鎻愬崌绛夌骇

-lvlupall鍏ㄤ綋鎻愬崌绛夌骇

-lvlupforXX缁欑紪鍙稾X鐨勬父鎴忚€呮彁鍗囩瓑绾?br/>

-spawncreeps绔嬪埢鍐嶇敓閲庢€?br/>-powerup绔嬪埢鍐嶇敓绁炵

-neutrals涓珛鐢熺墿...鎴戞病鍙戠幇杩欎釜鍛戒护鏈変粈涔堢敤鍟?..

-refresh鏇存柊鐘舵€?婊¤婊¢瓟婊″喎鍐?

-refreshall鍏ㄤ綋鏇存柊鐘舵€?br/>-kill鑷潃

-killXX绔嬪埢鏉€姝荤紪鍙稾X鐨勭帺瀹?br/>

-rechoose閲嶆柊閫夋嫨瑙掕壊

-fog鎵撳紑鎴樹簤杩烽浘

-play##鎿嶇旱缂栧彿XX鐨勮鑹?

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